Author: Susan

  • Organizational Coordination

    Organizational Coordination

    I have been working for a while on comparing the results from some very complex research studies of collaborative design in groups that span disciplines or knowledge domains. I was stunned to realize that I had different types of group activity depending on the sort of organization. By “organization,” I mean the way in which

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  • The Potential of Interaction Design

    The Potential of Interaction Design

    While browsing and working on a recent paper, I mused on the missed opportunity of interaction design. Reading Terry Winograd’s (1997) From Computing Machinery to Interaction Design, I was stunned to see how visionary this was, in the context of contemporary HCI thinking which focused on interactions with computer screen interfaces (still, sadly, the main

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  • Thank you, NSF!

    Thank you, NSF!

    I just filed the final project report for my Career Award yesterday, so I’d like to give my personal thanks to the good folks of the Human-Centered Computing group at the Computing, Information Systems & Engineering (CISE) Directorate of the National Science Foundation. The materials in my book and my ongoing research agenda are possible

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  • Chapter 1 of Book Available

    Chapter 1 of Book Available

    Chapter 1 for the Improvising Design book has been uploaded. The first chapter discusses why we need better models and methods for design … and why design is improvisational. Doubtless, stuff will be shifted around a little, as I complete my write-up of research findings chapters. But this is a good introduction to why we

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  • Design as Bricolage.

    Design as Bricolage.

    The core problem of design is to use a problem-representation that can allow people to communicate the structures in their “mental jigsaw picture” to others.

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  • Design as the Serendipity of Location

    Design as the Serendipity of Location

    As I ruminate on design processes, I can’t help but reflect on the similarities between research methods, processes and outcomes, and design methods, processes and outcomes. I read an article which argued that there were two types of people: people with tidy offices and people with untidy offices1. Tidy-office people are organized and so can

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  • Double Loop Learning in Design

    Double Loop Learning in Design

    Double-loop learning occurs when we question the values, assumptions and recipes-for-success that we typically apply to a situation. This type of paradigm-shift is essential when the business environment, or the context of work changes.Typically, we learn how to do something well and we keep on applying that recipe-for-success. It is called expertise. We are proud

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  • Why The IKEA Font Matters

    Why The IKEA Font Matters

    People have been commenting on the change of font used by IKEA for their catalogs since August, when the new catalog came out. IKEA had used the Futura font for 50 years, but made the decision to adopt Microsoft’s Verdana font this year. Apparently, because it translates well to numerous languages.  Take a look at

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  • Design as a trajectory of goal-definitions

    Design as a trajectory of goal-definitions

    The focus of IS design has moved “upstream” of the waterfall model, from technical design to the co-design of business-processes and IT systems.  This focus requires an improvisational design approach.  IT-related organizational innovation deals with wicked problems.  Wicked problems tend to span functional and organizational boundaries as business process and information management problems are intertwined. 

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  • Book Contents Now Available

    Book Contents Now Available

    Here is the Table of Contents for the my in-progress book: Title: Boundary-Spanning Design: How Information Systems Evolve Through Improvisation Contents (liable to change as book evolves) Chapter 1. THE DESIGN PROBLEM Chapter 2. DESIGN AS IMPROVISATION Chapter 3. DESIGN AS PROBLEM-SOLVING Chapter 4. DESIGN AS SENSITIZATION TO PATTERNS Chapter 5. SITUATED DESIGN Chapter 6. BREAKDOWNS

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